XCOM 2 is a turn-based tactical video game developed by Firaxis Games and published by 2K Games. In the game, the player assumes the role of the commander of a human resistance group that opposes the alien occupation of Earth.
One of the gameplay mechanics in XCOM 2 is called "shaken." When a soldier experiences a traumatic event, such as their squadmates dying in battle or being captured by aliens, they may become shaken. This means that they will suffer a penalty to their aim and will be more likely to panic in combat.
To remove the shaken status, the player must send the soldier on a mission where they perform well and successfully complete objectives. Alternatively, the player can assign the soldier to the Advanced Warfare Center facility, where they can recover from their trauma and gain bonuses to their abilities.
Overall, the shaken mechanic adds an element of realism and emotional depth to the game, as the player must prioritize not only their soldiers' physical safety but also their mental well-being.
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